The most challenging aspects of building your trade empire revolve around your slipways. Alternatively, a well-designed network will result in the previously mentioned prosperous planets that provide a happiness bonus to keep you employed. A planet that isn’t linked with efficient routes, doesn’t meet its basic needs, or colonies that have spare population will create unhappiness that will prematurely end your game if it grows too much. Import and export routes are mostly taken care of once you’ve produced these and everything is automated. Slipways, as you may have guessed, are these lines. Your final score is penalized for planets that have not reached a certain level of success while you’ll get large bonuses for active planets that have had their needs met including multiple import and export lines. Every planet produces a basic level of a resource production even if none of its needs are met, but by providing it with slipways for import and export, you’ll improve the amount that you crank out. The better supplied a planet is, the more goods it will produce to be shipped elsewhere. Most of these types have several specializations that can be chosen to develop them while defining their needed imports and produced exports. A variety of map types are found as you send out probes to explore the space around you and you’ll find everything from arid to arctic to jungle to ocean and so on. There are no rivals to be found it’s only you, the resources at your disposal, and the clock. Slipways throws you into an untouched galaxy and gives you complete control over how it develops.